building open humanoid robots, simulated cities, and the networks they run on.
hardware, simulation, and distributed intelligence as one system.
— priyanshu.HYPERSPAWN · UCITY · EVOLVE
// embodiment
Hyperspawn
open humanoid robotics. dropbear as the reference platform.
CADURDFMJCFROSMuJoCoIsaac SimRL
2021 → ongoing
"linux for humanoids." open repos, urdfs, mjcfs, sim stacks, hardware breakdowns — meant to be built on, not locked down.
dropbear is now past 10 iterations. quadrupeds and wheeled bots along the way. platform side (members, visibility, hiring, shared manufacturing) is what i'm shaping now.
reference platform dropbear
iterations v10+
license open source
// environment
uCity
digital twins and city-scale simulation with petter.
UnrealproceduralGISdigital twinreal-time
2021 → ongoing
started as mesh-network thinking (allas), evolved into digital twins and procedural cities. real-world data → tools for decisions, not decks.
touchpoints so far: zero city, stockholm (2023 installation) and tampere.
co-creator petter (25y)
engine unreal
shown stockholm · tampere
// intelligence
Evolve Network
decentralized AI infrastructure. ICO jan 31, 2025 — 4× next day.
p2pagentsLLMsRAGmemory
2023 – 2025 · wound down
thesis: compute shouldn't be centralized. intelligence should run where people are. direct descendant of the allas-network thinking.
launched jan 31, 2025 via ICO. price 4× the next day. eventually wound down — market rotated, we respected the signal. p2p + agent design thinking carried forward into hyperspawn + uCity.